You might get a pistol that refreshes your action points when executing a critical hit, an arm piece that makes lockpicking easier, a flamethrower that deals extra radiation damage, or any of dozens of others. “On top of that, loot has been punched up in a very Diablo-style way: even better than the typical spoils of battle and foraging, every so often you’ll come across a Legendary enemy who will drop a uniquely named special weapon or item with a modifier. But I do love how every piece of the armor can be individually damaged, repaired, upgraded, customized, or even swapped out for other models. It also forces you to use fast-travel to conserve fuel, which would mess with a no-fast-travel play style. However, since it’s always just a fast-travel away, in practice, having to run and grab it when the going got tough became more of an inconvenience than anything - two loading screens between you and resuming the fight. It’s a bold design move that makes these hulks’ appearance on the battlefield feel like a big event. Another major change to personal protection is that Fallout’s distinctive power armor behaves almost like a walking tank that you climb into and out of (with a great Iron Man-style animation as it closes around you) instead of wearing like clothes, and its fuel is a limited resource you have to find in the world. Only certain jumpsuits can have pauldrons and shin guards strapped onto them, it seems, and no distinction is made in the item description. The armor system suffers from some inconsistency: several times I was a little bit heartbroken to find a new outfit like a tuxedo or a Halloween costume, but couldn’t use them as the foundation of a new custom-built look. And of course, armor can be upgraded using collected materials as well, though it sadly doesn’t have as dramatic a cosmetic effect as with weapons. The suit my character wears now has at least one piece from each major faction, reflecting both his allegiances and his victories over foes. Post-Apoca-ChicLikewise, the new armor system lets you piece together six chunks of gear - helmet, chest plate, and each individual arm and leg - on top of your clothes to form cobbled-together, asymmetrical outfits that feel like exactly what someone who assembled their wardrobe by scavenging the wasteland should wear. The best part is that those changes aren’t just tweaked numbers in the stats nearly every modification you make is reflected in the look of your gun as well, creating an extremely varied selection of weapons both for you and for enemies. A few tweaks to a standard-issue laser rifle can add burning damage over time, or split the beam into a shotgun-like spread. Stopping at a crafting bench with the right components in hand can turn a pistol into a short-range, pray-and-spray automatic or a scoped sniper with a long barrel for accuracy and a big stock to reduce recoil. “The value of those materials comes from their use in the fantastic equipment upgrades, which give most guns you pick up extraordinary potential for flexibility and longevity. After a brief glimpse of pre-war life in Fallout’s familiar-but-strange near-future and a retelling of the events on the day the bombs fell in 2077, we barely have time to get our hands dirty in the post-apocalyptic era before Fallout 4 throws us into a big action moment: You’re given a suit of the big, stompy power armor and a heavy weapon, and put into an intense brawl against the series’ most iconic monster. Over PoweredPerhaps because this adventure is such a long haul, Fallout 4 is a bit overeager to hook us in the beginning. Attention to detail is evident everywhere – Fallout 4 might not be a leader in all areas of graphics technology (character animations are still a weakness) but from the intricate Pip-Boy wrist-computer interface (which completely changes when you’re in power armor), to careful arrangement of skeletal remains that tell the tragically dark or tragically funny stories of long-dead characters, to tattered poster art on the walls, to even raindrops on your visor (if you’re wearing one) it’s consistently impressive. The Commonwealth’s much more color-saturated than Fallout 3’s Capital Wasteland, though it has its fair share of grays and browns, and it shares New Vegas’ bright blue sky (as opposed to oppressive clouds) when it’s not night time or raining or green with a terrifying radiation storm. “Exploration has its own rewards, as this is the most diverse Fallout world yet, with dilapidated urban areas, ominous dead forests, eerie swamps, a desolate area mired in a hellish radioactive haze, and even some areas that look borderline hospitable like beaches and budding farms.
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